
Video coming soon
Alert. Respond. Take command.
A firefighting game where you run the dispatch centre – and command the scene yourself. On a real map, with real fire stations and real hydrants. It starts in the district of Freising, with the whole of Germany and beyond to follow.
In development, no release date yet. I'll announce playtests on Discord and in the forum first.
ALARM B 3 House fire · District of Freising
Alert vehicles, dismount on scene and attack with the hose.
Dispatcher and incident commander in one
Emergency calls come in at real addresses, and you alert units from real stations. Then you don't just send trucks – you run the incident until the last hose is rolled up again.
Real map, real data
Keys 1–4 switch the view

The entire district of Freising built from OpenStreetMap and the Bavarian terrain model: every fire station, every mapped hydrant, the brigades' real vehicles. More districts will follow.
- 83 fire stations
- 3,716 hydrants
- 130+ vehicles
A whole district in miniature
Blue hour: hose teams at a burning barn Daytime: freeing a trapped driver after a crash Responding at night Golden hour: a field fire at the edge of the village Freising's old town, built from real building footprints Fields and streams along the river Isar
At the station
These four vehicles already stand in the hall with their own models. These are their models from the game: turn them, switch on the blue lights and give them a status the way they would over the radio.
HLF 20
Rescue fire engine (Hilfeleistungslöschgruppenfahrzeug)
Firefighting and technical rescue in one: water on board, two breathing-apparatus teams and the rescue tools for a road accident.
- Modelled on
- MAN TGM with a Ziegler body
- Water tank
- 1,600 litres
On board
- H Hose
- T Hydraulic cutter
- Z Chainsaw
- O Submersible pump
- V Supply line
- R Portable ladder
- X Breathing apparatus
- Y Thermal camera
- Ö Fan
Set status (FMS)
2 · Available at the station
This is how vehicles report to the dispatch centre: at the push of a button on the radio status system.
Fact sheet
What engine8 is today, where it runs and what comes next. Honestly, without a date.
- macOS
- Windows
- Linux
Modes
- Solo
- LAN
- online
- Fire brigadeIn the game
- Rescue servicePlanned
- PolicePlanned
- THWPlanned
In development, no date yet
Already in 5
- The district of Freising from OpenStreetMap and the terrain model
- Real stations, hydrants and fleets
- Fire and water, hose lays, tanker shuttles
- Co-op solo, over LAN and online
- Summi, the bug-report drone
In progress 1
- Many new calls with real alarm keywords
Next 4
- Calls reported wrongly, and reconnaissance
- Fires that spread with the wind
- A living world with an emergency lane
- Quicker orders on scene
Later 3
- Rescue service, police and THW
- A persistent world around the clock
- A companion app for on the go
Stay in the loop
What's being built lands in the devlog. Playtests are announced on Discord first.
Devlog
All posts since 2015Be there for the first playtests
I'm André, a trained industrial firefighter, and I'm building engine8 on my own. If you want a say, this is where you get alerted.
- Alert : Discord (opens in a new tab)
Radio channelDiscord
News and the first playtests are announced here first. Quick chat, with other firefighters too.
Open · around the clock
- Alert : Forum (opens in a new tab)
Briefing roomForum
Longer discussions, suggestions and anything worth finding again later.
Open · to read back





